Rock Hammer Hold

A private D&D Campaign for the LOD set in the Silver Marches of the Forgotten Realms.
 
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 26th Session – Return to the Campaign (6F)

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Sam the DM
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Number of posts : 953
Age : 49
Registration date : 2007-05-19

Character Sheet
Name: Almighty DM
Level: Infinite
Race/Class: Very

PostSubject: 26th Session – Return to the Campaign (6F)   Tue Oct 22, 2013 3:08 pm

Having wrapped up things in Seven Pillared Hall, the Mages of Saruun in thanks to the Six Finger’s help in their underground city, have opened up the passageway to the Deep Stairs, which leads further into the Underdark.

The massive stone door grind against ground, opening for the first time in hundreds of years. Orontor, leader of the Mages of Saruun, forces a smile. “Are you sure this is what want? We sure could use adventurers such as yourself here.”

Thinking back to the instructions that King Baern Coldforge gave, you press on in the seemingly never ending search for the drow city of Menzoberranzan and to recover the Septasigilurue.

“To protect ourselves, we will reseal these doors behind you,” mentions Orontor, “May the Gods watch over you.”

For the next seven days you traversed the Deep Stairs continually down and down. Your joints are sore from the constant and repetitive motion but still your guide Danovar Brighthelm pushes you on. Sometimes the stairs are narrow and descend directly through stone, while other times it opens up to massive caverns. Eventually the stairs end and you find yourself outside of the city of Blingdenstone.

This small city of 5,000, was originally a deep gnome population before it was abandoned when news of an impending drow army was to pass through. Over the past four decades, Most Honored Burrow Warden Kargien Dissengulp has led the rebuilding of Blingdenstone with the help of dwarf king Connered Brawnanvil Battlehammer of Mithral Hall. Now the city is a strange mix of wandering monsters, drow, deep gnomes, and human scavengers.

In the center of the town is a legendary tavern called Schnicktick’s Retreat (Sh-Nick-Tick), and it is rumored that Drizzt Do’Urden spent many weeks here. The taverns sits atop an immense underground dungeon of mazes called The Pit.

Danovar Brighthelm takes a deep breath, “That, my friends, is your best way in to Menzoberranzan.”
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Sam the DM
Admin
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Number of posts : 953
Age : 49
Registration date : 2007-05-19

Character Sheet
Name: Almighty DM
Level: Infinite
Race/Class: Very

PostSubject: Re: 26th Session – Return to the Campaign (6F)   Wed Oct 23, 2013 3:47 pm

Modified 4th Edition


Immediate Interrupts/Reactions
- One per encounter
- uses up your minor action on your
    next turn


Healing Surges Cut in Half
 - Round up
 - Essentially you start the each day
    having already burned through half


Quick Turns
 - Bonus 25 XP for quick turns in
    combat


Action Points
 - Every PC starts the day with 1 Action
    Point, and can never have more than
    one.
 - After every encounter, each PC gains
    one Action Point.
 - Action Points can be regained through
    the Escalation Die
 - Action Points can be regained through
    confirmed Critical Hits
 - An Action Point can be used to
    recharge an Encounter or Daily power


Critical Hits
 - After a critical hit, a second d20 is rolled
    to confirm the hit.  If this second roll is
    also a hit, the damage is max (plus any
    magical weapon bonus) plus one of
    three options:
      * Recharge an Action Point
      * Do additional damage equal to your
         level
      * Regain HPs equal to a healing surge
         without using one.

Minions
 - Now take 2 hits to drop
 - Attacks that normally deal damage
    on a miss still do not affect minions


Bloodied Creatures
 - Any hit which deal half of the
    remaining HPs of a bloodied creature
    kills it
 - Does not apply to PCs, Solos, Elites,
    and bosses


Magic Item Dailys
 - No limit for using daily powers from
    multiple magic items
 - Every magic item you have can
    use its daily power regardless of
    level or milestones


Escalation Die
 - At the start of an encounter the DM rolls
    a d10.
 - Starting with the 2nd round, the PCs roll
    a d10 each round.  If the PCs result is the
    same as the DM, the PC can regain his
    Action Point at the end of his turn.


Level of Difficulty
 - A Leader class PC can make an Insight
    check to determine difficulty of an
    encounter.
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Sam the DM
Admin
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Number of posts : 953
Age : 49
Registration date : 2007-05-19

Character Sheet
Name: Almighty DM
Level: Infinite
Race/Class: Very

PostSubject: Re: 26th Session – Return to the Campaign (6F)   Mon Oct 28, 2013 7:35 am

Our new table and the dwarven forge pieces I got.  Huge, huge thanks to Michael Franklin for making the table, and big thanks to Wil for helping assemble it.  It is huge!












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